Thursday, 15 December 2011

DMA188 video game review

KILL ZONE 2




Kill zone 2 by Sony Computer Entertainment
Available on the sony playstation 3

 Developer- guerrilla games

Genre – first person shooter

Game modes- single player, online multiplayer



Characters

  •  Thomas Sevchenko  
  • Shawn
  • Secolar Visari
  • , Rico velasquez
  • Jason Narville
  •  Jan templar
  • Dante Garza 

Description
kill zone 2 is an amazing game over all. The game offer exciting campaign and terrific competitive online play,
Kill zone 2 is a tremendous package, offering an neither of which create new paradigms for first-person shooters, but rather set new standards in subtle but significant ways. From groundbreaking visuals to well-crafted multiplayer maps, most of Killzone 2's individual elements stand out in a crowded genre

Weapons

There where not many different types of weapons to choise from but  The weapons are a lot of fun to shoot, even the standard assault rifles that form the core of your load . The M82's effective scope makes zooming in on your target very easy, yet this rifle is effective at close range as well.






Summary of the game’s story

the story takes place after the events of Liberation, where the ISA has finally gotten tired of being invaded and attacked on its world of Vekta. While the relative success of repelling the Helghast has worked, the ISA has decided to take the fight back to Emperor Visari. Believing that the Helghast spirit has been broken by their losses on Vekta, the ISA launches a "revenge" invasion against the world of Helghan with the goal of capturing Visari and forcing the Helghast to stand down. Of course, the ISA quickly discovers that this is not the case at all, and as the soldiers discover that the Helghast spirit is just as fierce on their home world than ever before, they also that discover the Helghast have new weapons to unleash on their foes. 
The story of the game is pretty good for what it is. Themes of fascism and militaristic aggression, revenge and the costs of war echo rampantly throughout  the entire title. the majority of the plot does an excellent job of driving the action throughout the campaign, which will give you a ton of action, hellish warfare to fight and survive through, and moments that will keep you on the edge of your seat. 








Multiplayer
After completing the whole game players are not able to play online against other kill zone players. The multiplayer game play class-based, which mean the player can choose a class of character which is specialized for a specific role to better suit the player’s needs in battle. There are 16 abilities in total in which the player can mix and match two of them to suit their desire 





Ratings
9.5/ 10 Presentation
Everything from the first entrance onto the battlefield to the last cutscene creates a hectic, fun and fast-paced thrill ride through a warzone where each step you take could be your last.

9.5     Graphics
Phenomenal visuals prove that Guerrilla either met or surpassed that infamous E3 trailer. Some technical issues hold it back from being a completely flawless masterpiece
.
9.0     Sound
7.1 channel sound captures every nuance of the battlefield from gunshots to screams along with a great soundtrack. Weakly delivered, curse-filled dialogue (sans Brian Cox) could've been done better.

9.0 Gameplay
You'll have to get used to the firearms as well as the AI on both sides. More turret and vehicle sections would've been great, but outside of that, the single-player campaign is fun to play through.

9.5 Lasting Appeal
Multiplayer is extremely deep and has the added bonus of an offline skirmish mode. This is where you'll spend the majority of your time once the credits roll.

9.4 overall


Wednesday, 14 December 2011

DMA picture project
















DMA skate board





For this particular assignment we were to design a skate deck based around the theme of Predators. There were many different ideas i could use for this project but I thought since I did a project based on T-Rex I would use that same concept. 

to create the skate board i thought  of different typed of assets that would look great on a skate board. i wanted my stake board to look unique and illistrate the theme.  i created a image of what represent a T-REX head usging the pen tool on adobe illistrator. i also traced random blood dropping to also represtent the theme of preditors. at this stage i was thinking about what i wanted my back ground of the skate board so i choice black because the color black represent FEAR.


at this stage i tried to find more images that could go on my skate board. i found a great image of a triceratops, triceratops where the main pray the T-rex hunted so i wanted to create a board that shows the starting of a fight betuween the T-REX and the triceratops. i also traced an image of a claw which basically represent the struggle and starches during the fight.


i created two different skate boards i didn't quite decided which board i would use for this project . i  uploaded two different board with slightly different look, they are basically the same. i created the dark color skate board because it represent fear. i also created a skate board with a bright color background, the bright color catches the eyes and would look more attractive when mounted on a skate deck.


i used clipping art to show how the sticker would look on the skate deck when its mounted. i showed the three different  styles to choose from. a dark background, a bright color (blue) background and also a white background. as you can see the image on the skate board or all the reference from my brain storming i tried to incorporate all the assets. i also how the  two different predators before combat
this is a image of the bright color background sticker that  i would send to the printing shop and also and representation of how the board would look mounted.




this is a imahe of the sticker i would send to the printing shop. i also showed the dark color background and also the white background that would be mounted on the skate deck, this image shows the slight difference the change in background gives.

3D!

this is basically a 3D scene of a advertisement poster. they are arguing if the REBLE 1002 is a better buy than the WABBLE 655.

this was just a smile 3D scene of a room

Thursday, 8 December 2011

DMA101 _CHARACTER SKETCH

                                                             character sketch

this project the main goal is to get an sketch drawing and trace all the detail that the artist have drawn. we upload the image into adobe illustrator to trace all the lines and add color to the artist's art work. for this project i choice an image of a pirate the reason i choose this image was because it look unique and it will allow me to demonstrate my illustrator skills

This screen shot is basically the starting od the whole character trace. I traced the jacket all the lines and shapes that was on the jacket with the pen tool. It took hours to trace just the jacket. This is truly a time consuming project. 

At this stage I drew the pants of the pirate. The pants hand unique lines which looked 

At this stage I added color to the jacket. I choice the color green because it was a bright rich colour that represent money. Pirates always searched for money so he green was an appropriate color.

At this stage I added a different layout which would be the face of the pirate. The face was one the most difficult part of the whole drawing to trace. Because the face was extrely detail, it took me different tries to get the somewhat perfect.

  I also added the pirates hat no a different layer.

I made the whole layers visible so the viewer can see the full tracing I did. This is the complete drawing and all the layers.
  •  shoes layer
  • ,the shord layer
  • the blet layer
  • ,the jacket
  •  the pants layer
  •  the chain layer & chain on the pants layer
  • the hat layer

This particular project we have to add a light source to the drawing to make the drawing look more realistic and 3 dimensional. At this stage I added arrows to show there the light source would be coming from.

This is the final stage of the project I added the shadow and the highlight of the light source. I added the main shadow at the back because one of the light sources is coming from the front. The high light is at the side because the light source.       

Friday, 25 November 2011

DMA 188 U

Identify the different Social media venues you are a part of the different type of social media site I use would be. 
Facebook, tagged, YouTube, Skype, msn, bbm and worldstar hip hop.

List the number of contacts you have on each social media venue

  • On Facebook I have approximately six hundred friends
  • Tagged 2000 and decreasing
  • YouTube I don’t have any friends 
  • Skype new joined 30 friends
  • msn 176 friends
  • bbm-102 before my service stop working
  • world star – basically like YouTube just interact by commenting on other people comments.
  • Sms- texting 153 contacts/friends in my phone

List the amount of time you spend on each social media venue broken down by day and/or
Week



Monday
  • - Facebook – (approximately 7 hour)
  • YouTube- approximately   (2 hours)
  • Workdstarhiphop ( 1 hour)
  • Google ( depends)
  • Skype- ( 4 hours)
  • Sms (depends)


Tuesday
  • Facebook – (approximately 4 hour)
  • YouTube- approximately   (3hours)
  • Workdstarhiphop ( 1 hour)
  • Tagged (50 mins)
  • Sms (depends)
  • Skype- ( 2 hours)
Wedsday
  • Facebook – (approximately 8-9 hour)
  • YouTube- approximately   (6 hours)
  • Sms
  • Workdstarhiphop ( 1 hour)
  • Google - ( depends)
  • Tagged –(2 hours)
  • Skype- ( 7 hours)

Thursday
  • Facebook – (approximately 8hour)
  • Youtube- approximately   (3 1/2 hours)
  • Workdstarhiphop ( 1 hour)
  • Google - ( depends)
  • Tagged –(1.5 hours)
  • Skype- ( 2 hours)
Friday
  • Facebook – (approximately 8-9 hour)
  • YouTube- approximately   (6 hours)
  • Workdstarhiphop ( 1 hour)
  • tagged –(2 hours)
  • Skype- ( 7 hours)
  • Sms (depends)

Saturday
  • Facebook – (approximately 8-9 hour)
  • YouTube- approximately   (6 hours)
  • Workdstarhiphop ( 1 hour)
  • Google - ( depends)
  • Tagged –(2 hours)
  • Skype- ( 7 hours)
Sunday
  • Facebook – (approximately 8-9 hour)
  • YouTube- approximately   (2 hours)
  • Google - ( depends)
  • Skype- ( 7 hours)
  • Sms


  • On Facebook I have approximately six hundred friends- I talk with about 100 of the people on my Facebook
  • Tagged 1149 and decreasing – I actually don’t really use tagged anymore that’s the reason friends are decreasing
  • YouTube I don’t have any friends because I didn’t make an account to find friends - just comment and share my opinion on people video
  • Skype new joined 30 friends- I talk with everyone on my Skype.
  • msn 200 friends I hardly use so when I log on there is only 10 – 25 people online
  • Bbm- 100 before my service stop working – talked with all of them
  • Worldstar hiphop – basically like YouTube just interact by commenting on other people comments.
  • Sms- texting 100 contacts/friends in my phone- I text different people occasionally depends.

List the different types of content you upload on each venue
  • Facebook- the type of content I upload is mainly pictures and music videos that’s I get from YouTube. I don’t upload many video of myself mainly because haven’t taken any. I also upload my thoughts as status, upload my opinion as well.

  • Tagged- basically the same as facebook, I upload pictures and videos from youtube. I don’t upload status on tagged because it really makes no sense because no one comments on status.
  • YouTube – I upload random video that I might have found floating around the internet
  • worldstar- i just upload my opinion on videos in the form of a comment
  • skype and msn- upload pictures
  • bbm- upload status and pictures

List the social media venues you declined to be a part of and why
 I decline using twitter because at first it seem extremely confusing maybe because I didn’t take the time to actually figure out how the site works. I declined twitter because it requires too much information and I like to be private at times. Twitter people crave for followers and I think it’s ridiculous to constantly telling people to follow you. I declined twitter because I was just not interested basically. I also declined bebo site which is a social media site like Facebook but with slight differences. The reason I declined the bebo request because there was not many people on the site and it was slightly amateur at the moment when I got requested to join.
I got a request to Google plus but I haven’t yet accepted it.

List the one Social Media venue you use the most and why
I use facebook more because it is a main source of entertain and it’s a great site to find/meet new friends and communicate with current friends also play games. Facebook makes communication much easier than other social media sites because the messaging is instant and they also provide a chat box which makes quick instant messaging more effective. I use facebook a lot because it’s fairly simple and straight forward to use without any major complication, the design of facebook allows the user to understand the layout even if I’m a new user. I basically use facebook a lot because it had such a large community with billions of users which mean there is more people to interact with and once again facebook is a source of entertainment we can view friends pictures, the type of music they listen to, the type of people they talk with, etc. there is just so much possible things to do on facebook.

Write a paragraph on why or why not Social media play a prominent role in your day to day life
Social media plays a huge role in my live, social media basically influences some of the decision I make, Social media has become apart of me and my life style. Social media sites has changed the way I communicate with people, allow me to communicate with friend and family all over the world easily without and expensive cost.  Social media had educated me in numerous ways for example my main source for researching would be Google.  Social media also change my perception of the world for example exploring a multicultural site give mi the opportunity to obtain a lot of knowledge about different cultures around the world. Social media had allowed me to have a whole different identity on the internet I can be someone that I can’t basically be in reality. It builds confidence in me in some way because I know have the confidence to talk to a specific person in a certain way without feeling anxious or uneasy. I find social media useful for when I want to be isolated from reality. Because Social media is such a big part of my life it had become a nuisance at time because it is extremely distracting which can cause me to lose friends because I get so caught up online and even fall behind in school due to procrastination. Social media is an excellent source of entertainment there are endless opportunities of things to do: I can listen music, watch videos, communicate with people, play games, etc. Social media is great in my life but the only problem it’s taking up to much of my time and I need to manage.

screen shots
                                                                      SOCIAL MEDIA THAT I USE






SOCIAL MEDIA SITES I DECLINED






Wednesday, 23 November 2011

DMA 188 User Interface Principles of Design

the tolerance principle. the tolerance level of people vary. the tolerance principle basically stating that users are not perfect. a userface should be flexible to the user alwwoing them to have thier way, also allowing them to correcy thier mistakes by having an undo, redo ,canel botton . interface should also give suggestion to correct mistakes.

  • expect your users to make mistake - always expect users to make minor mistakes, making mistakes is common because once again users are not perfect  programers should ensure that the user face is flexiable enought to work beyond the mistake/error . give suggestin how to correct mistakes.
  • group things effectively - grouping thing actually make the interactin much easier and enjoyable because the user gets the satisfaction they desire.
  • explain the rules- programs should have features that specifically tell them how to use the program step-by-step instead of the user spending multiple hours trying to figure out how to operate the userface. making sure the user is aware of the program will prevent mistakes

Google is a good example of program being flexible, as you can see in the picture  i made an error which typing in my search but Google program provided a solution for the mistake. they have a great navigation at the side that groups all related thing together.

feedback principle. this principle is to inform the use of any action that is occouring. the feedback principle also inform the user on changes made or errors. feedback can be visual ot even audio weither visual or audio the feedbacl should be reconizable and clear to the user.

  • don't create busy userface -  with an busy userfac the user will have a hard time finding what is nesseary to prevent user dissatisfaction is to make the user face simpler and easy this way mistakes and errors are preventable. 
  • expect the users to make mistake-  give the user feedback on the mistake by giving a visual display on the screen by using symbols or even color to indicate and error/mistake. feedback should also provide a audio sounds that represent an error.

Microsoft word program is a excellent example for the feedback principle. when  there is a typo Microsoft  program display a read line under the misspelt word indicating an error. 
visibility principle - user face should be ligiable enough for the user to read and reconize what they are being showed, if the dispaly is difficult to see the use may not trust the program or even have a successful interaction 

  • follow the contrast rule- the contrast rule is important for any user face because the visibility is very important. the contrast rule basically states that the information displayed on the screen should be readable, using dark color text on a light background is much more effective and legiable than using dark color text on a dark color background which would be impossible to read. the pictures should also stand out.
  • use color appropriately - using specific color on a user face is important some colors are concidered to be safe colours for example the color blue, this color is the universal trust color.
  •  Word your message and labels effectively -The text you display on your screens is a primary source of information for your users. If your text is worded poorly, then your interface will be perceived poorly by your users. Using full words and sentences, as opposed to abbreviations and codes, makes your text easier to understand.
i choose the yahoo homepage to represent the visibility principle.  the site follows the contrast rule they used a light background and the text they used is mainly black which stands out. the used the colors to make the site more appealing to the viewers eyes, the use different colors for different icons for example the mail icon color is different from the finance icon. 


simplicity principle. a user face should be simple for the users to use smoothly would any hesitations. the interface should be simple enough for new users to understand without second thinking or asking them self question and the user face should also be legiable for the users to read. the simplicity principle should be displayed on every user face because it  gives the user the satisfaction of knowing what exactly they are doing.

  • group things effectively- grouping similar things together makes it simple and easier for the user to find their desired icon. spacing is important when it comes to grouping similar things because similar things should be grouped closer and dissimilar things should be space further away so the user don't get confused.
  • navigation within a screen is important- navigation is important because its what the users use to move around on a user face. having a side scroll to show information because the navigation is to long actually make the user a little frustrated because information is being hide from the main screen unless they scroll to the side. having a simple navigation with multiple sub navigation with the main navigation is more effective than having a long navigation bar because imformation is grouped and easier to find.
  •  don't create a busy user face -  this technigue is important because having a busy user face will be difficult for the user which will cause the user to be confused due to the fact there is too much information . grouping should be properly done to prevent a busy user face.
i choose the YouTube user face to represent the simplicity principle. YouTube is  one of the most straight forward site on the web, users don't have to be familiar with the site to know how it work. as a person goes on the site automatically they realize it is a site to upload videos and music. it is simple to search , the search box is the main navigation.

reuse principle


  • explain the rules- programs should have features that specifically tell them how to use the program step-by-step instead of the user spending multiple hours trying to figure out how to operate the userface.
  • look at other application with a grain of salt.- using ideas from other exciting programs would be useful because it may reduce confusion in the user. users would be less confused because they recognize something familiar instead of a completely new design. looking at other user face also provides information for the programmer because they see what information is more important and what is not.
  • design should be intuitable - is the user dont know how to use the program, it  should be simple enough to prevent the user from thinking and asking them self how the userface works or askin them self is the prgram is useful or not.
internet exploer toolbar is am example of the reuse principle because they constantly use the same  design and  outline over and over without making any major changes

structure principle - inter face should be design and organized properly , the meaning of the sit or program should be clear for the users to understand . related things should be together and separating unrelated things, the structure of the user face should be simple enough for users to be aware of what information is provided.
  • group things effectively -  grouping similar things together makes it simple and easier for the user to find their desired icon. spacing is important when it comes to grouping similar things because similar things should be grouped closer and dissimilar things should be space further away so the user don't get confused.
  • follow the contrast rule- the contrast rule is important for any user face because the visibility is very important. the contrast rule basically states that the information displayed on the screen should be readable, using dark color text on a light background is much more effective and legiable than using dark color text on a dark color background which would be impossible to read. the pictures should also stand out. 
  •  explain the rules- programs should have features that specifically tell them how to use the program step-by-step instead of the user spending multiple hours trying to figure out how to operate the userface.
the homepage is a great example for the structure principle