Friday, 1 February 2013

MOVIE PROJECT



Dwayne Francis
DMA455DA
January 30, 2013
Movie project-- terminator

in fourth semester advance flash class. we got an movie assignment, we should chose a font from one of our favorite movie. i used the site http://fonts.simplythebest.net/Movie-fonts.html and pick the terminator font.

furthermore, the project requires us to get the sound track of the movie it self. i looked up the theme song on youtube.com



after i collected the movie font and also theme song of the movie terminator, the other requirement of the assignment is for use to incorporate both assets in adobe flash and make the movie font asylate to the theme song.

to do this i added a  SoundAnalyzer in the flash code as seen below the third row of code 
 






this is a look at all the code i used to create the Sound Analyzer.

after adding all the code for the sound Analyzer when i publish the swf file the font should move to the sound of the beat. see image below  


another task is to try and change the color of the movie font when it shows up in the SWF but unfortunately i would not able to change the color. i took a picture of the HEX code that i got from kuler.adobe.come but for some reason i couldn't get the code to work



the next step of the project is to output a PNG from the SWF file. by doing this there is a specific code that is use to enable this function as seen in the picture below



that code allowed me to take a PNG from the swf file.. the screen shots bellow showing the progress, i just right click and the option encode PNG.. appears

the final PNG looks like this when i open it up in  adobe fireworks


Friday, 10 February 2012

dma205 animation walk cycle

this is the walk cycle i traced using adobe illustrator. i imported it into adobe flash.
at this stage i imported the mountain i drew from adobe illustrator to flash as a symbol. i imported the mountains on the dark Grey stage to create the illusion of night.


i also added a side walk and a road. both the road and the side walk will be moving to create the illusion that the characters are actually walking.

i added the character walk cycle i drew into illustrator i placed them on the stage just to see how everything look. i also added grass at the back at this stage i came up with the idea to make then walk through a neabiouh hood.

i added the street lights if you look closely to the shadow of the characters when they walk under the street light thier shadow gets darker and also a ligh faded rain. every symbol was placed on a separate layer
i wanted my animation to look more realistic so i added stars and a moon and also i added a tree. since the characters are walking through a resident area i added a car.

these two images are basically the end product of my animation walk cycle

for my DMA205Db introduction to flash class each student was suppose to create a walk cylce using adobe flash.first i had to do reach and find a complete walk cycle, after i used adobe illustrator to trace out my walk cycle and any asset i needed got my animation. when i import the walk cycle  from adobe illustrator to adobe flash i inport it to stage ( on separate key frames) and when i upload any other asset i upload them as a symbol. i have completeed my run cycle ive also took screen shots of diffrent stages of the project.

Thursday, 15 December 2011

DMA188 video game review

KILL ZONE 2




Kill zone 2 by Sony Computer Entertainment
Available on the sony playstation 3

 Developer- guerrilla games

Genre – first person shooter

Game modes- single player, online multiplayer



Characters

  •  Thomas Sevchenko  
  • Shawn
  • Secolar Visari
  • , Rico velasquez
  • Jason Narville
  •  Jan templar
  • Dante Garza 

Description
kill zone 2 is an amazing game over all. The game offer exciting campaign and terrific competitive online play,
Kill zone 2 is a tremendous package, offering an neither of which create new paradigms for first-person shooters, but rather set new standards in subtle but significant ways. From groundbreaking visuals to well-crafted multiplayer maps, most of Killzone 2's individual elements stand out in a crowded genre

Weapons

There where not many different types of weapons to choise from but  The weapons are a lot of fun to shoot, even the standard assault rifles that form the core of your load . The M82's effective scope makes zooming in on your target very easy, yet this rifle is effective at close range as well.






Summary of the game’s story

the story takes place after the events of Liberation, where the ISA has finally gotten tired of being invaded and attacked on its world of Vekta. While the relative success of repelling the Helghast has worked, the ISA has decided to take the fight back to Emperor Visari. Believing that the Helghast spirit has been broken by their losses on Vekta, the ISA launches a "revenge" invasion against the world of Helghan with the goal of capturing Visari and forcing the Helghast to stand down. Of course, the ISA quickly discovers that this is not the case at all, and as the soldiers discover that the Helghast spirit is just as fierce on their home world than ever before, they also that discover the Helghast have new weapons to unleash on their foes. 
The story of the game is pretty good for what it is. Themes of fascism and militaristic aggression, revenge and the costs of war echo rampantly throughout  the entire title. the majority of the plot does an excellent job of driving the action throughout the campaign, which will give you a ton of action, hellish warfare to fight and survive through, and moments that will keep you on the edge of your seat. 








Multiplayer
After completing the whole game players are not able to play online against other kill zone players. The multiplayer game play class-based, which mean the player can choose a class of character which is specialized for a specific role to better suit the player’s needs in battle. There are 16 abilities in total in which the player can mix and match two of them to suit their desire 





Ratings
9.5/ 10 Presentation
Everything from the first entrance onto the battlefield to the last cutscene creates a hectic, fun and fast-paced thrill ride through a warzone where each step you take could be your last.

9.5     Graphics
Phenomenal visuals prove that Guerrilla either met or surpassed that infamous E3 trailer. Some technical issues hold it back from being a completely flawless masterpiece
.
9.0     Sound
7.1 channel sound captures every nuance of the battlefield from gunshots to screams along with a great soundtrack. Weakly delivered, curse-filled dialogue (sans Brian Cox) could've been done better.

9.0 Gameplay
You'll have to get used to the firearms as well as the AI on both sides. More turret and vehicle sections would've been great, but outside of that, the single-player campaign is fun to play through.

9.5 Lasting Appeal
Multiplayer is extremely deep and has the added bonus of an offline skirmish mode. This is where you'll spend the majority of your time once the credits roll.

9.4 overall


Wednesday, 14 December 2011

DMA picture project
















DMA skate board





For this particular assignment we were to design a skate deck based around the theme of Predators. There were many different ideas i could use for this project but I thought since I did a project based on T-Rex I would use that same concept. 

to create the skate board i thought  of different typed of assets that would look great on a skate board. i wanted my stake board to look unique and illistrate the theme.  i created a image of what represent a T-REX head usging the pen tool on adobe illistrator. i also traced random blood dropping to also represtent the theme of preditors. at this stage i was thinking about what i wanted my back ground of the skate board so i choice black because the color black represent FEAR.


at this stage i tried to find more images that could go on my skate board. i found a great image of a triceratops, triceratops where the main pray the T-rex hunted so i wanted to create a board that shows the starting of a fight betuween the T-REX and the triceratops. i also traced an image of a claw which basically represent the struggle and starches during the fight.


i created two different skate boards i didn't quite decided which board i would use for this project . i  uploaded two different board with slightly different look, they are basically the same. i created the dark color skate board because it represent fear. i also created a skate board with a bright color background, the bright color catches the eyes and would look more attractive when mounted on a skate deck.


i used clipping art to show how the sticker would look on the skate deck when its mounted. i showed the three different  styles to choose from. a dark background, a bright color (blue) background and also a white background. as you can see the image on the skate board or all the reference from my brain storming i tried to incorporate all the assets. i also how the  two different predators before combat
this is a image of the bright color background sticker that  i would send to the printing shop and also and representation of how the board would look mounted.




this is a imahe of the sticker i would send to the printing shop. i also showed the dark color background and also the white background that would be mounted on the skate deck, this image shows the slight difference the change in background gives.

3D!

this is basically a 3D scene of a advertisement poster. they are arguing if the REBLE 1002 is a better buy than the WABBLE 655.

this was just a smile 3D scene of a room